- Thu May 12, 2005 4:16 am
#24343
First: thanks to the Next Limit team for offering a Solidworks plug-in.
Second: get the "maxwellrender.com" domain.
now the SW MR stuff.
it's very hard to evaluate the MR plug-in when the camera uncontrollable. To that point, to get through this camera less SW2005 phase, might i suggest an XYZA numerical coordinate input for the camera, focal point and focus. In fact it's not hard for a SW user to make a 3D sketch that consists of a line a plane perpendicular at one end and a point coincident to that line to define those three coordinates. such as

with just a little more complexity, camera twist and FOV could be sketched in as well. in fact i wouldn't mind making an entire 'MR Camera Part' that you move and adjust in an assembly. if of course MR would automatically extract the necessary values.
i'm not sure how the API for SW is but could MR just do a search for exclusive names of planes (such as 'MR Focal Plane') in the feature tree and apply those coordinates to the MR camera?
the reason for this solution request is that most production users of CAD software can't upgrade to a new version untill their clients do. the model migration is only up. also stability is MUCH more important than new features. so we generaly lag new releases by about a half year. therefore it would be quite a while before many SW users would be able to evaluate or use MR.
ok
i humbly suggest this menu grouping
Globals-------------menu item
^Globals........................normally open
--Render Control
----Render Time
----Sampling Level
...all variables visible (you get the point)
--Output Size
--Bounce Control
^Advanced Options.........normally closed
--MXS Export Options
--Render Layers Output
--Layers
--Tone Mapping
Render Scene..............button
Environment-------------menu item
^Environment........................normally open
--Maxwell Camera
--Sky Dome
--Physical Sky
Materials--------------menu item
^Selection......don't automaticly force the 'Selection Filter' let the user control that.
^Favorite
--material picker
--material pallets
--add/remove material--pallet picker
^Color Properties
^Optical Properties
--pull down .. Diffuse, Plastic, Metal, Dielectric, Emitter
(all the properties for the selected shader are shown)
basically it's just a MR adaptation of the SW "Color and Optics" side bar. the boardered side bar windows are cute but not very efficient. they take up lots of space. it's a pain to open and scroll them to access variables. having the all the input boxes visible is very improtant. they should also remember their open/hidden state. in fact there seems to be a permanency problem for most of the MR variables. it is VERY common to apply colors/shaders to 'Solid bodies' or an entire 'Part' and far far less common to apply to a single face.
"Recover Maxwell Material of this face" is nigh useless. this must be dynamic and saved with or within the part file. reapplying MR shaders to every feature or part is way to time consuming and makes MR unusable, but you know that.
Maxwell System Options------menu item
--System
----Scene Scale
----Threads
these variables are just in a dialogue box and PERMANENTLY saved.
Cheers,
Koryo
Second: get the "maxwellrender.com" domain.
now the SW MR stuff.
it's very hard to evaluate the MR plug-in when the camera uncontrollable. To that point, to get through this camera less SW2005 phase, might i suggest an XYZA numerical coordinate input for the camera, focal point and focus. In fact it's not hard for a SW user to make a 3D sketch that consists of a line a plane perpendicular at one end and a point coincident to that line to define those three coordinates. such as

with just a little more complexity, camera twist and FOV could be sketched in as well. in fact i wouldn't mind making an entire 'MR Camera Part' that you move and adjust in an assembly. if of course MR would automatically extract the necessary values.
i'm not sure how the API for SW is but could MR just do a search for exclusive names of planes (such as 'MR Focal Plane') in the feature tree and apply those coordinates to the MR camera?
the reason for this solution request is that most production users of CAD software can't upgrade to a new version untill their clients do. the model migration is only up. also stability is MUCH more important than new features. so we generaly lag new releases by about a half year. therefore it would be quite a while before many SW users would be able to evaluate or use MR.
ok
i humbly suggest this menu grouping
Globals-------------menu item
^Globals........................normally open
--Render Control
----Render Time
----Sampling Level
...all variables visible (you get the point)
--Output Size
--Bounce Control
^Advanced Options.........normally closed
--MXS Export Options
--Render Layers Output
--Layers
--Tone Mapping
Render Scene..............button
Environment-------------menu item
^Environment........................normally open
--Maxwell Camera
--Sky Dome
--Physical Sky
Materials--------------menu item
^Selection......don't automaticly force the 'Selection Filter' let the user control that.
^Favorite
--material picker
--material pallets
--add/remove material--pallet picker
^Color Properties
^Optical Properties
--pull down .. Diffuse, Plastic, Metal, Dielectric, Emitter
(all the properties for the selected shader are shown)
basically it's just a MR adaptation of the SW "Color and Optics" side bar. the boardered side bar windows are cute but not very efficient. they take up lots of space. it's a pain to open and scroll them to access variables. having the all the input boxes visible is very improtant. they should also remember their open/hidden state. in fact there seems to be a permanency problem for most of the MR variables. it is VERY common to apply colors/shaders to 'Solid bodies' or an entire 'Part' and far far less common to apply to a single face.
"Recover Maxwell Material of this face" is nigh useless. this must be dynamic and saved with or within the part file. reapplying MR shaders to every feature or part is way to time consuming and makes MR unusable, but you know that.
Maxwell System Options------menu item
--System
----Scene Scale
----Threads
these variables are just in a dialogue box and PERMANENTLY saved.
Cheers,
Koryo