By Koryo
#24344
Step 1: menu Maxwell Globals, set your image size, rendertime, shade level...

Step 2: menu Maxwell Objects, then pick parts/features/faces and apply shaders to them. Then hit the render button.

that's it.


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User avatar
By juan
#24497
tparker13 wrote: 1. Does the plug-in utilize only SW/Photoworks shaders (materials) for the parts/faces, or can you customize / add materials within Maxwell? If so, does the Maxwell plug-in come with a library of shaders?
2. And finally, does Maxwell utilize lighting created by SW / Photoworks, or do you create your own emitters within Maxwell, i.e. model a sphere and assign it as an emitter?
Maxwell assigns its own materials, because maxwell needs more physically accurate parameters that the ones provided by SolidWorks. I attach an image of maxwell material editor. Anyway we are improving this way of selection to make it more useful and effective, it will be really different in the next future. Nevertheless, with maxwell standalone you will can assign maxwell materials more accurately.

Maxwell do not use artificial lighting. Like in the real life, light comes from materials, so you need to add emitters or/and sky to the scene to have light.
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