- Thu May 31, 2007 7:26 pm
#230157
Hi all,
An update of the SolidWorks plugin is already available in the download area for both 32 and 64 bits. You can uninstall the previous version and install it or if you already have a previous version installed you can download the manual installation package and just overwrite the files Maxwell2007.dll and swmaterials.dll.
[64 bits installer will try to install the plugin in "Program Files (x86) by default]
Changes list:
- Fixed potential crash loading assemblies.
- Fixed issue when saving an mxs file with the "save as" option which launched mxcl.
- Fixed "save as" option when the extension is in lower case.
nicole said:
- Fixed triangle groups exportation. Now SolidWorks faces are exported as triangle groups only if the material applied to the face is different to the material applied to the body. It is very useful to select SolidWorks faces within Studio.
- Added render setting to choose whether SolidWorks exports spot lights or not.
- Fixed some situations when some render parameters could be read as corrupted data.
Regards,
Juan
An update of the SolidWorks plugin is already available in the download area for both 32 and 64 bits. You can uninstall the previous version and install it or if you already have a previous version installed you can download the manual installation package and just overwrite the files Maxwell2007.dll and swmaterials.dll.
[64 bits installer will try to install the plugin in "Program Files (x86) by default]
Changes list:
- Fixed potential crash loading assemblies.
- Fixed issue when saving an mxs file with the "save as" option which launched mxcl.
- Fixed "save as" option when the extension is in lower case.
nicole said:
- Fixed triangle groups exportation. Now SolidWorks faces are exported as triangle groups only if the material applied to the face is different to the material applied to the body. It is very useful to select SolidWorks faces within Studio.
- Added render setting to choose whether SolidWorks exports spot lights or not.
- Fixed some situations when some render parameters could be read as corrupted data.
Regards,
Juan
Next Limit Team