By adman
#135373
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Tigger (less stripes) modelled in SW as the hanger for a baby bouncer.
I am trying to render this rich orange (like the one on the blue background) but I need it to be against white, which of course lightens the shiny orange too much. Perhaps inevitable?
The shaders have two bsdf layers, one Lambertian @ 100% and the second 5% rough @ 50% strength.
Any suggestions?

Adman
User avatar
By Eric Lagman
#135399
Looks cool. about the orange in the first one. I dont think you can get around this unless you knock back the reflection of the orange plastic. Otherwise You could take what you have and try adjusting the saturation in photoshop if you have that app. Here is my attempt at getting it more orange in photoshop.

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By adman
#135434
Hi Eric

Thanks, the orange is stronger but the highlights haven't the 'zing' I was hoping for.
Perhaps I will play with the setting which at the moment is a white bowl shape with illumination from just the skydome.

Thanks Max, this is the most challenging thing I have modelled in SW (except for Pooh..........Winnie!).
Appreciate your enthusiasm around the forum.

Adman
By JDHill
#135436
Hi Adman,

I think that what you're missing is the infamous disabled SSS...super-nice model, by the way! 8)

~JD

So, is this a known issue?