- Sun Feb 19, 2006 4:01 am
#121074
Hi Everyone,
I've been doing a lot of rendering over the last couple days and my workflow is to basically export my model from SW, and use Studio to set up materials, sky, etc. I am getting very good results, but I am finding that the lighting is inconsistent, and the direction of the sun appears to be inconsistent, even though the orientation of all of my models seem to be the same. I had a few questions about how the translation into Studio works.
First of all, how does it determine the direction of the sun in the sky? If I always use the same geographical location (New York), and my models are all in the same orientation, the sun does not appear to be consistent.
Second, how do lights work? My well-lighted model appears to have two directional lights in it inside Solidworks, but I can't see anything representing them in Maxwell so I assume they are not translated over. However, all of my other models with only one directional light in Solidworks appear to come into Maxwell darker and with more shadows. Right now I am messing around with manually-constructed emitters in Studio to try and improve the lighting in the darker models. Does Maxwell even use the directional lights from Solidworks, or am I just imagining things?
Thanks a lot,
Mark.
I've been doing a lot of rendering over the last couple days and my workflow is to basically export my model from SW, and use Studio to set up materials, sky, etc. I am getting very good results, but I am finding that the lighting is inconsistent, and the direction of the sun appears to be inconsistent, even though the orientation of all of my models seem to be the same. I had a few questions about how the translation into Studio works.
First of all, how does it determine the direction of the sun in the sky? If I always use the same geographical location (New York), and my models are all in the same orientation, the sun does not appear to be consistent.
Second, how do lights work? My well-lighted model appears to have two directional lights in it inside Solidworks, but I can't see anything representing them in Maxwell so I assume they are not translated over. However, all of my other models with only one directional light in Solidworks appear to come into Maxwell darker and with more shadows. Right now I am messing around with manually-constructed emitters in Studio to try and improve the lighting in the darker models. Does Maxwell even use the directional lights from Solidworks, or am I just imagining things?
Thanks a lot,
Mark.

