By martgreg
#114548
I dont know wht the bright light is in the back??

Also I have problems getting the glass to look clear it just becomes black..
should I render this in an out doors setting?

any advice on materials settings ..or anyone seen a good camera rendered before. I know there is one in the maxwell images but no details on materials pleaseeee help!!!

btw is the new default material in Maxwell a purple color??


my scene uses 2 emmiters one aboy 750 and one about 1000 bright white.

any help appreciated.




Image
By JesperW
#114554
I assume you're using the SolidWorks plugin.

Open the .mxs file that the plugin produces in Maxwell Studio. The .mxs is usually in the same directory as your .SLDASM file.

The black glass is propably caused by wrong attenuation distance on the material for the lens.

You obviously have an emitter material on the back LCD or something. This you can also check and fix in Studio.

/j
User avatar
By Eric Lagman
#114567
Looks like you have an emitter on the back lcd cranked up to high, or a very small emitter pointing right at the floor behind your object. You need a stronger emitter coming from the top left of the viewer giving strong higlihgt and contrast to the upper corners closest to viewer. Right now it looks like you maybe just have an emitter overhead? You might want to try and also point a medium sized colored emitter at your curved plane right behind your object to add a backlight effect. I would play around with that and see where it gets you.
By martgreg
#115028
thanks guys I tried a couple of things.. havent had alot of time.. will post when i get some decent reselts..

thanks

So, is this a known issue?