- Tue Jan 24, 2006 1:07 am
#113593
Juan
I asked the following in the Maxwell Render section:
I understand that tailoring a map by developing the surfaces and modifying the map accordingly (u-v mapping) is not possible.
However, the primitive 'photoworks' appears to achieve a fairly accurate, uniform result with its spark eroded textures. Is there some way of doing this like an exagerated roughness control producing an overall noisy bump?
I know there are many product people out there for whom this would be invaluable.
Maybe you have another method to achieve a convincing spark texture over a surface which will not conform to the standard mapping projections?
Adman
I asked the following in the Maxwell Render section:
I am curious about how to put a uniform fine grain texture (spark) on complex surfaces.I want to apply a fine bump texture to a complex surface but all the options I try; Cylindrical, spherical etc give either variable densties of texture and/or distinct knots in the texture.
I have come across mapping tools in other applications which appeared to distribute the texture uniformly across a complex 3D form, I think the mapping method was called 'chord length mapping'.
Is this the same as the currently disabled 'normal' mapping?
Or is there another workaround to achieve this?
I understand that tailoring a map by developing the surfaces and modifying the map accordingly (u-v mapping) is not possible.
However, the primitive 'photoworks' appears to achieve a fairly accurate, uniform result with its spark eroded textures. Is there some way of doing this like an exagerated roughness control producing an overall noisy bump?
I know there are many product people out there for whom this would be invaluable.
Maybe you have another method to achieve a convincing spark texture over a surface which will not conform to the standard mapping projections?
Adman

