- Tue Dec 15, 2015 4:38 pm
#389700
I'm having a fair bit of troubles with caustics, even when direct and indirect are turned off, like in this image. The horse is displaced, the blob (a test stand-in for the actual object) is a preset silicone gel with only color changed.

This is only rendered to SL 13, but the problem intensifies all the way to 22, where I threw a dinner plate at the wall.
Forgot to describe the lighting: 4 standard 1-polygon emitters and sky (the last one is turned down to 0 though).

This is only rendered to SL 13, but the problem intensifies all the way to 22, where I threw a dinner plate at the wall.
Forgot to describe the lighting: 4 standard 1-polygon emitters and sky (the last one is turned down to 0 though).