- Mon Oct 12, 2015 2:01 pm
#388797
Hi community! I'm battling some strange reflections in a bottle with liquid i'm working on.
1. At first I thought there was some intersecting of the bottle and liquid gone wrong, but it seems they are there even when the bottle is omitted.
2. Then I blamed the lighting/environment, but the remain even If I switch to Sky dome + sun or something completely different.
3. I've looked throught the geometry, and made sure everything seems welded and such. Shouldn't be a phong issue either. No vertex normals are used.

Anyone got an idea for further troubleshooting? Or maybe they are just the way things are supposed to look. Does look strange though.
Here are the scene files and renders: https://www.dropbox.com/sh/r63r8ljzk0g3 ... ZUjXa?dl=0
Best regards
- Björn
1. At first I thought there was some intersecting of the bottle and liquid gone wrong, but it seems they are there even when the bottle is omitted.
2. Then I blamed the lighting/environment, but the remain even If I switch to Sky dome + sun or something completely different.
3. I've looked throught the geometry, and made sure everything seems welded and such. Shouldn't be a phong issue either. No vertex normals are used.

Anyone got an idea for further troubleshooting? Or maybe they are just the way things are supposed to look. Does look strange though.
Here are the scene files and renders: https://www.dropbox.com/sh/r63r8ljzk0g3 ... ZUjXa?dl=0
Best regards
- Björn
industrial design and visualization (http://www.syse.se)


- By Mark Bell