- Mon Sep 21, 2015 4:09 am
#388304
I can get "Marble/Fire" preset texture to work in world and UV space as a diffuse texture map, but when I try to make it work as an HDRI emitter I can only get it to work in UV space, even though the pull down says it is in World coordinates.
Is this expected?
I'd like to be able to use solid 3D procesural textures as emitters.
I can get "Marble/Fire" preset texture to work in world and UV space as a diffuse texture map, but when I try to make it work as an HDRI emitter I can only get it to work in UV space, even though the pull down says it is in World coordinates.
Is this expected?
I'd like to be able to use solid 3D procesural textures as emitters.
Last edited by jfrancis on Wed Sep 30, 2015 6:15 am, edited 1 time in total.