- Fri Jun 26, 2015 5:11 pm
#387262
Dear all,
When I create a material with textures which have to be real-scale, I normaly use the "Floor" preview to set it up. Creating a metal perforated material with about 10 holes accross the 10cm floor preview and placing it then on the Simball which is 7cm gives me a very dense texture, not representating what I would expect.
http://support.nextlimit.com/display/ma ... ure+Picker
Under projection properties it is written for setting a texture to Meters; "Maxwell Render will use a 1m x 1m x 1m UV set for the texture when the Meters option is selected, regardless of the actual size of the object and what other UV sets may be applied to the object."
So why isn't this representated properly on the Simball? What am I doing wrong?
Have a great weekend!
When I create a material with textures which have to be real-scale, I normaly use the "Floor" preview to set it up. Creating a metal perforated material with about 10 holes accross the 10cm floor preview and placing it then on the Simball which is 7cm gives me a very dense texture, not representating what I would expect.
http://support.nextlimit.com/display/ma ... ure+Picker
Under projection properties it is written for setting a texture to Meters; "Maxwell Render will use a 1m x 1m x 1m UV set for the texture when the Meters option is selected, regardless of the actual size of the object and what other UV sets may be applied to the object."
So why isn't this representated properly on the Simball? What am I doing wrong?
Have a great weekend!
@ Home: Maxwell Render V3.2 / Rhino v4 / Blender 2.76b / Windows 10 on HP Z400 / Wacom Cintiq 24HD
@ Work: Maxwell Render V3.2 / Rhino v5 / Blender 2.76b / Windows 7 on HP Z420 / Wacom Cintiq 27QHD
@ Work: Maxwell Render V3.2 / Rhino v5 / Blender 2.76b / Windows 7 on HP Z420 / Wacom Cintiq 27QHD