- Tue Jun 02, 2015 1:44 pm
#387005
Hi,
When I activate the rendering of the depth channel (16 bit), I find that the distance depicted in the grey scale values seem not to be linear. Means along a very long linear geometry (oriented along camera direction), the 'depth gradient' suddenly switches from white to black short before the 'max depth value', when it should be a smooth, linear gradient.
What could be the issue ?
Any input welcome!
Matt
When I activate the rendering of the depth channel (16 bit), I find that the distance depicted in the grey scale values seem not to be linear. Means along a very long linear geometry (oriented along camera direction), the 'depth gradient' suddenly switches from white to black short before the 'max depth value', when it should be a smooth, linear gradient.
What could be the issue ?
Any input welcome!
Matt