-  Sun Dec 07, 2014 11:09 pm
					 #384357
						        
										
										
					
					
							Hey guys!
I'm trying to figure out a solid workflow from Mudbox, to Maya and finally over to Maxwell. Specifically when working with Vector Displacement Maps.
When exporting from Mudbox, I have the following preferences:

And inside Maya in a maxwell material I have these displacement settings:

Any ideas why it becomes like the Fire render? Might this be a UV problem? I just did the 'create uv's' in Mudbox, did not do a real unwrap. It looks like this:

This works perfects when creating textures and sculpting in Mudbox, might it go banans when using in Maxwell?
EDIT: Installed the beta for Maxwell and Maya, will try converting from UV's to UDIM tonight.
					
										
					  																I'm trying to figure out a solid workflow from Mudbox, to Maya and finally over to Maxwell. Specifically when working with Vector Displacement Maps.
When exporting from Mudbox, I have the following preferences:

And inside Maya in a maxwell material I have these displacement settings:

Any ideas why it becomes like the Fire render? Might this be a UV problem? I just did the 'create uv's' in Mudbox, did not do a real unwrap. It looks like this:

This works perfects when creating textures and sculpting in Mudbox, might it go banans when using in Maxwell?
EDIT: Installed the beta for Maxwell and Maya, will try converting from UV's to UDIM tonight.
						 Last edited by sebastian@z-studios.se on Mon Dec 08, 2014 1:31 pm, edited 1 time in total.
						 						 
						
										  					                



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