- Thu Dec 19, 2013 7:20 am
#375622
If I have a 3D procedural texture that I like as a displacement, but I want to use a 2D texture map to flatten the displacement in areas, can I do this?
I think maybe not, since displacements are not local to layers, but are instead global to the entire material, but I thought I'd ask the experts.
I think maybe not, since displacements are not local to layers, but are instead global to the entire material, but I thought I'd ask the experts.

- By Mark Bell