- Wed Dec 04, 2013 6:33 pm
#374143
An improvement not mentioned in the release notes is a big improvement with importing FBX or Collada files into Studio -- this is something I find a very big help when working with DAZ assets. Combining the new subdivision modifiers with FBX files can really streamline the workflow signifigantly over working with OBJ files.
One thing worth mentioning is there is currently a bug in DAZ's FBX exporter where certain morphs are not baked properly -- if you experience this it is best to revert to OBJ files for those assets.
Best,
Jason.
One thing worth mentioning is there is currently a bug in DAZ's FBX exporter where certain morphs are not baked properly -- if you experience this it is best to revert to OBJ files for those assets.
Best,
Jason.
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