- Mon Sep 28, 2015 5:29 pm
#388436
Interesting
eric nixon wrote:Hello forum, its been a while since I posted here... (my pc was on-site for a couple of months, for a project)
Couple of 3.2 boolean tests;
red glass (priority 2), clear glass swirls (priority 1), swisscheese air holes (priority 0)
and one with white sss swirls, I'm seeing that roughness 0 messes up these materials, they lose the attenuation (issue is not related to booleans)
Using an 'air' material to boolean is pretty neat, but the material will block diffuse light (just like any transmissive can come up against the caustics of caustics issue). i.e. I tried to boolean holes out of the white sss material but the holes turned dark grey. Obviously it works with glass as in the first render, because the glass appearance wont be affected by the lack of GI.
Interesting