T0M0 wrote:One most important thing:
"If there is not enough memory in the GPU the render will fail unfortunately, for the moment there is no way for it to use regular RAM" - Maxwell Render facebook
So your scene have to fit in your VRAM.
I don't know how other CUDA based renderers works, but is it technically possible to use also RAM ?
Well, depends on what we use it for. For example, trying to make a huge render (imagine 12k or some crazy thing like that) can be done dividing the image in regions, and using RAM to fit a lot of buffers of the final image, so that the GPU doesn't explode. On the other hand, using RAM to store scene information that doesn't fit on VRAM is a very bad idea. Any ray can rebound against a part of the scene that is not hosted on VRAM in that moment, and you need to do the swap between RAM and VRAM for that info. I think it will be slower than rendering on CPU.
Just theorical thoughts. Don't take it as an stament.