All posts related to V3
#390607
Network rendering preview works great but it displays the wrong camera. It actually shows you a preview of the (MXS) scene's current selected camera and not the camera selected in the network rendering dialog. However the final output image is the correct. Correct being the camera selected in the network rendering dialog.

The bug got me thinking about the inner workings of Maxwell... We typically have dozens of cameras for each MXS scene but given that Maxwell is processing data for the entire scene and not just a single camera, is there a way to render all my cameras concurrently, rather than separately. Wouldn't concurrent camera rendering substantial reduce my rendering times?
#390609
I am not sure how Maxwell processes all the data when network rendering but I think it works more like Fire preview, in that once it processed one camera, additional camera previews render fast. Also, Maxwell is definitely processing other camera views otherwise I don't know how it would generate the preview for wrong camera while it network renderings a completely different camera.

Just curious but is anyone else generating network previews that do not correspond to the selected camera? Originally, I thought it was using the active scene camera but it seems random.
Chocolate test with SSS

nice