- Wed Feb 10, 2016 9:56 pm
#390190
I've found in interiors where you mix physical sky (or HDR), with regular emitters, you will get the slowest render times, by far. It will actually be (much) faster to do two separate renders, one with just the physical sky and one with only the emitters. The emitters alone will render very quickly to say SL 15 and it will tend to be a lot cleaner by that SL than Physical Sky at SL 15. Then, leave the Physical Sky only, to render to about SL 18-19. It will reach this SL much faster than if you had done emitters+Sky in a single render. Then just open the MXI files in PS as 32bit files and combine them.
The thing is if you do run a render where you combine these two very different types of emitters, and use Multilight, and you solo the emitters only layer you will see that it is noise free much sooner than the Sky layer which needs at least SL 18-19 for an interior. So you are then continuing to render *also* the emitters layer for nothing, and thus it also slows down the Sky layer which needs more time. And this is why it's actually faster to separate these situations into two: one render with emitters only to around SL 14-15 (maybe even lower and do a denoising in PS), and another with Sky only to around SL 18. Hope this makes sense...if others have time to test this scenario it would be great to have some feedback on what you find.
The other benefit (but this works also if you do just one render and use ML), is that since the Sky light layer will tend to be noisier, just do a heavier denoising of it in PS, and depending on your needs you can also blend it to just 60%-70% and thus you have "30% less noise" in the final image since you are making this noisier layer less influential.
I think people generally underestimate the power of denoising and especially being smart about which parts of the render and which light layers when using ML you should denoise the most. If rendering to SL 17 + slight denoising in post = 3 hours, I'll take that, compared to SL 19 and 8 hours render. Even the default denoising filter in PS CC is now pretty capable.
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