- Wed Jan 06, 2016 2:25 am
#389839
I've been working on a scene that has lots of glass, and I noticed something odd: the shadows of glass objects looks wrong to me when it's seen trough another glass.
With other renderers I solve this by increasing the amount of max ray bounces, but I wasn't expecting this in Maxwell and I would not even know where to look to fix this...
...unless I'm doing something really wrong, which is what I hope and why I'm posting this here.
The scene is a really simple scene I built to test this issue. Standard simple material have been used here, and the glass material is a standard one made using the wizard (not the assistant).
As you can see from the image the shadows behind the front glass pane look wrong, like light is not passing trough at all.
I'm using 3.2.1.0.
Any advice is welcome, even if just to say "yep, that's how it is".
Best,
Gianca
With other renderers I solve this by increasing the amount of max ray bounces, but I wasn't expecting this in Maxwell and I would not even know where to look to fix this...
...unless I'm doing something really wrong, which is what I hope and why I'm posting this here.
The scene is a really simple scene I built to test this issue. Standard simple material have been used here, and the glass material is a standard one made using the wizard (not the assistant).
As you can see from the image the shadows behind the front glass pane look wrong, like light is not passing trough at all.
I'm using 3.2.1.0.
Any advice is welcome, even if just to say "yep, that's how it is".
Best,
Gianca
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