All posts related to V3
By wimver
#387118
I try to put water drops on a beer bottle, but it is not as expected. the bottle color hardly shows through the drops. see reference image, which I made myself.
the water is standard from the transparency wizard.
the drops are intersecting with the glass.
the reference image bottle geometry and lighting are identical to the 3D setup.
what can I do to improve this?

tnx
wim

ref img
Image

MW render
Image

Image
By wimver
#387125
not exactly, the glass is transparent.
what you show here is what I get now on opaque materials

it needs to be like this (maybe the previous example was a bit too much cropped)

Image
By wimver
#387130
it even gets worse: when filling the bottle with pure water, it all gets dark, impossible to get light through the glass + water part.
how do I solve this one?

Image
User avatar
By seghier
#387133
bad lighting give wrong result
i made comparaison between water drops : surfaces and solid
you see the difference
---------
how you made the water ? are you try with displacement and water layer with mask ?
i made other example with blender : to create water i applied displacement modifier with noise texture than boolean to get water drops
Image

Image
Last edited by seghier on Thu Jun 11, 2015 10:26 pm, edited 1 time in total.
By wimver
#387139
I found out by now that non intersecting works much better. now I will redo the "beer" geometry inside to make it non intersecting too and see if that helps.
left side: intersecting. right side is non intersecting (I just moved the drops in Studio by 0.001 meters)
there still are some nasty grey spots though. how to get rid of those?

Image
By wimver
#387141
yes Sehgier, that would be nice. do you upload it in the Maxwell library? or just here?

I am now doing a test with the liquid inside non intersecting
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