- Fri May 15, 2015 1:54 pm
#386828
I did a forum search for this (within the Maxwell V3 section) and read through the docs but couldn't find what I needed. With the render booleans tool, is it possible to have it affect only certain geometry or does it have to cut through everything it intersects with? I'm setting up a quick interior test scene, and I want to use a boolean block to cut through a wall and put a window in the space. At the moment it automatically cuts through the window geometry as well as the wall when I only want it to affect the wall. Is this something that can be done?
Any help on this would be great, thanks!
Edit: While doing some more reading, the render boolean doesn't allow extra light into the scene anyway, so I guess at that point it's a case of modelling the window space into the geometry. That's a shame as it would save a lot of time while running tests if it allowed light in through the cut and you could move it around to get what you needed visually. I've been doing it this way in Modo 801 lately and it's a good time saver.
Any help on this would be great, thanks!
Edit: While doing some more reading, the render boolean doesn't allow extra light into the scene anyway, so I guess at that point it's a case of modelling the window space into the geometry. That's a shame as it would save a lot of time while running tests if it allowed light in through the cut and you could move it around to get what you needed visually. I've been doing it this way in Modo 801 lately and it's a good time saver.