All posts related to V3
By jfrancis
#377456
I found myself trying to map a grayscale 'granite' texture to the Reflection 0 (and 90) inputs of a wizard 90% Iron and I was having quite a hard time seeing any effect, so I messed around with the material until I saw that 'force fresnel' was the reason. I actually spent quite a while tracking down what I thought at first was a bug.

Then, having identified the issue, I watched

https://www.youtube.com/watch?v=yInBpKsxad4

which was good, but I think that trying to map a grayscale or colored checkerboard of a single hue to various materials with force fresnel off, and then on, might be a good additional way to explain it, because you have color and luminosity varying within the same render, not from one render to the next.

What do you think?

I'd make a video about it, myself, but I still feel a little shaky on the topic.
OutDoor Scenery Question

you said: After you apply the image to the polygo[…]

fixed! thank you - customer support! -Ed