- Wed Sep 14, 2005 6:25 pm
#61260
In one file, I had a problem with one object in Rhinoll 6.x giving MW a bad mesh so that it wouldn't render.
In another more complex scene, I got hundreds of bad mesh errors from MW using v7.0 where I had none before with 6.x. How in the world could one figure out which objects aren't meshing properly? I ended up having to mesh the entire scene to get it to render.
In another more complex scene, I got hundreds of bad mesh errors from MW using v7.0 where I had none before with 6.x. How in the world could one figure out which objects aren't meshing properly? I ended up having to mesh the entire scene to get it to render.
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Hand me that piano...
Hand me that piano...