#35057 By iker - Fri Jun 17, 2005 12:47 pm - Fri Jun 17, 2005 12:47 pm #35057 Greeeat! Thanks so much Pablo! Q6600 - 8Gb RAM - Nvidia GTX 470 | Maya 2011 | Rhino 4.0 || A keyboard, a mouse and an old Wacom Graphire
#35061 By nik_h - Fri Jun 17, 2005 12:52 pm - Fri Jun 17, 2005 12:52 pm #35061 Cheers Pablo, you've more than earned yourself a beer tonight! Looking forward to playing with 0.6. Big thanks, Nik
#35122 By hyltom - Fri Jun 17, 2005 2:27 pm - Fri Jun 17, 2005 2:27 pm #35122 it's working! Thank you Pablo! I can confirmed that this new version is really working. And as far as i have tested, I haven't get any material error or other problem. There is some big improvment. Well done! Hyltom
Re: Rhinoll 0.6 released#35141 By znouza - Fri Jun 17, 2005 2:53 pm - Fri Jun 17, 2005 2:53 pm #35141 hi Pablo, I've found some bugs, so I'll test them again and post it. Also check our bug list and mark bugs as resolved (after testing them). tom Official Maxwell Render Reseller for Czech Republic http://www.maxwellrender.cz - Rhino Plugins - http://dev.meinlschmidt.org
#35219 By Eric Lagman - Fri Jun 17, 2005 4:25 pm - Fri Jun 17, 2005 4:25 pm #35219 Does this mean materials stick when saved. I noticed it said creation of materials fixed. Is this the same thing? Industrial Designer Concept Center International www.ericlagman.com
#35424 By Thomas An. - Fri Jun 17, 2005 8:51 pm - Fri Jun 17, 2005 8:51 pm #35424 Pablo, THANK YOU for this update ! Special thanks for: Correcting the material-loss problem. Including a plugin version check to avoid Rhino crashing after opening old files. Adding color option and MXI textures to the emitter dialog Presets for camera resolutions ! (nice) Input data checking for the dialogs "Only the happy can escape the labyrinth, but only those who escape are happy"