By Siegfried Kircheis - Fri Jun 17, 2005 10:16 am
- Fri Jun 17, 2005 10:16 am
#34975
Please forgive me for my stupid and newbie question.
I can't help wondering how's you guys manage to get a balance in deciding the value of Rendering Time and Sampling Level. I mean, you can count down the time and type in the Rendering Time that you can bear, but how about the Sampling Level ? If it's too high or low, the rendering is gonna be dark and noisy, at least this is what I experienced...
with a simple scene, a sky dome and a plane light, the rendering look acceptable in 800*600, but when I boom the resolution to 2000*1500 and sampling level to 60, what I got in the day after is just a VERY dark screen, I can see the object by tuning the level "extremely" high in PS, but it's of course, unacceptable.
I can't help wondering how's you guys manage to get a balance in deciding the value of Rendering Time and Sampling Level. I mean, you can count down the time and type in the Rendering Time that you can bear, but how about the Sampling Level ? If it's too high or low, the rendering is gonna be dark and noisy, at least this is what I experienced...
with a simple scene, a sky dome and a plane light, the rendering look acceptable in 800*600, but when I boom the resolution to 2000*1500 and sampling level to 60, what I got in the day after is just a VERY dark screen, I can see the object by tuning the level "extremely" high in PS, but it's of course, unacceptable.


- By Edward Leibnitz