By jeje
#30229
Hi all

I have encountered a problem of after i set the camera as cplane_top (no perspective) and zoom into the model as close as possible to fill up the screen, the m~r render came out as the model became super small in the middle of the image, hence the quality became soo poor as its very small, whats the issue here? and i also found out the rendering isn't a exact top view, but a slight perpective view. Wonder how M~R translate the camera from rhino to itself. any hints? TIA!!!

screenshot of my expected view

Image

render of m~r, the model became sooo small, output setting 1600*1600, notice the wall here is fatter than the top view in rhino

Image
Last edited by jeje on Sun Jun 05, 2005 12:01 pm, edited 2 times in total.
By jeje
#30230
I don't have problem with rendering from rhino perspective views
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By tom
#30232
i don't think you'll be able to render orthographic yet. :roll:
By jeje
#30238
thats a pity!! really looking forward into the beta verion to be included orthogonal view rendering!!

at the moment, the only way i found to get rid of the perspective is to set the camera focal length to a very high value, like 1000+ to have a super telescope lens.

thanks tom to let me know :)
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By tom
#30245
:wink: you can also get rid of perspective with a big lens like 135 mm or more.
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By Thomas An.
#30282
As tom mentioned, orthographic views are not supported at this time.
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By juan
#30300
Hi, the issue is that an orthographic view doesn't get on well with maxwell philosophy. Maxwell tries to simulate the real works as accurate as possible so always needs a finite point of view, because that's the best approach to the real life. Orthographic views are an abstraction, a view type that we can't see out of our papers or computers. You are true, the only way to approach a view of this type in maxwell is placing the camera so far a way and setting a huge focal length.
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By Thomas An.
#30328
adehus wrote:Hi Juan-

I've followed this thread with interest, because I see orthographic rendering as essential for architectural visualization. Obviously orthographics don't really mesh with the approach Maxwell takes towards rendering, but is it possible to create a special lens or separate 'camera' that could render orthographics? It would be a big hurdle to overcome for archviz users if they had to render their orthos with a different render engine than what they use their perspectives.
Set your viewport camera lens-length to 1e+006
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By juan
#30330
adehus wrote:Hi Juan-
is it possible to create a special lens or separate 'camera' that could render orthographics? It would be a big hurdle to overcome for archviz users if they had to render their orthos with a different render engine than what they use their perspectives.
Hi adelhus,
Architectural visualization is very important for us. We will study hard your suggestions.
By jeje
#30333
that will be great!! Juan

people in my school ( the architectural association school of architecture in london) are getting more and more interested in M~R after i promoted :) as this is a loooong waiting program for accruate computer simulations which we highly demand. i will second adehus' request!
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By Eric Lagman
#30596
Just to add to the architecture comments. Ortho views are just as important in consumer product design. Usually a client is given renderings with a layout of top, front, and side. Then a larger perspective view somewhere on the same page. Thanks for the help on this NL team. Greatly appreciated.
OutDoor Scenery Question

you said: After you apply the image to the polygo[…]

fixed! thank you - customer support! -Ed