By Josephus Holt
#299335
Sorry in advance if this is considered a double post, but am so pleased with the progress I've been able to make in a short time with the help received here.

This was my first image on May 5.

Image

This is a couple of weeks later...

Image
By JDHill
#299350
Yep, looking good, sir. :)

If I may offer two uninvited criticisms:

1. in general, the marble looks just a bit too perfect
2. I might think about tweaking the wood material

For the floor, it looks like you have a 4x4 tile texture map; I'd be curious to see what would happen if you copied the dimensions of this map, partitioned the new map on the old grout lines, and made a normal map where each tile was uniform, but just a bit different than the other tiles, so that you could simulate the minor out-of-level condition which would likely be present when a floor like this is laid. That's all theoretical - I'm not sure that this would work, but it might. Then, I'd maybe add a very slight roughness map as well, based on the graining in the original tile map.

On the wood material, I'd play with the weight and Nd of the gloss layers, as there seems to be a bit much white reflectivity with the more direct viewing angles. However, I've seen finishes similar to this before, so possibly you're getting exactly what you were going for.
By Josephus Holt
#299415
Carry...thx much...I'm finding in the creative arena of the architectural field quite a bit of resistance/criticism to photorealistic images...then there are always so many who simply have no visual appreciation of things well done, so when some of my fellow artists give some praise it is very encouraging....btw, the client loves it...he thinks I'm a magician :D ....just a maxwellian :wink:

JD....criticisms are ALWAYS welcome, especially from you. Although a well-laid marble/polished travertine floor is nearly perfect, there are indeed very minor variations in level. I've gone waaaaaaaaaaaaay beyond the time I should on a render like this, so will implement in the next render some way to show some level variation (will print this out for reference). The finish on the wood is supposed to be a glazed finish which will show more reflectivity, so is fairly close to what I was aiming for.

Thanks for your responses :D Joe
OutDoor Scenery Question

you said: After you apply the image to the polygo[…]

fixed! thank you - customer support! -Ed