- Fri Feb 27, 2009 4:26 pm
#292801
Hi,
just wanted to check that I am doing things the right way.
1. Created a floor in Rhino which is a planner surface.
2. Apply material 'Slate Tile' from MXM database.
3. Tiles too big so I applied a texture mapping, keep as surface projection.
4. Still in texture mapping I changed the UVW Repeat on U & V from 1 to 3 and now I have correct size tiles in my rendered viewport.
Is this the correct way?
Thanks
Rich
just wanted to check that I am doing things the right way.
1. Created a floor in Rhino which is a planner surface.
2. Apply material 'Slate Tile' from MXM database.
3. Tiles too big so I applied a texture mapping, keep as surface projection.
4. Still in texture mapping I changed the UVW Repeat on U & V from 1 to 3 and now I have correct size tiles in my rendered viewport.
Is this the correct way?
Thanks
Rich