- Sat Jul 12, 2008 7:04 am
#275556
Hi,
I've just recently installed 1.7. Found this strange shading issue. Not with rendering, but UI/window/viewport updates. I'm just thinking it might not be Rhino, cuz I didn't have this issue before the 1.7 installation. So here's the scoop.
1. Start Rhino. If you already have Rhino open, close it first, then start it again.
2. Put some objects into the scene. Just basic primitives will do, like sphere, cone, whatever.
3. Press the "Shade" button on the toolbar and select a shading mode. Here's a snapshot of the button:

4. Now, if you just started Rhino fresh, it should be fine. Get out of shading mode. Now press the Shade button again. The active viewport start flashing, just once, every time you press the Shade button, but it doesn't actually go into shading mode UNTIL you move your cursor into another viewport, or until you hover over other buttons and let the tooltip come up. In this particular scenario, my toolbar is at the top, and when I roll over a button, the tooltip will partially cover the view that is trying to go into shaded view. At that point, because of the tooltip came up, the viewport will receive - I guess I can call it "correct" - update event of some sort, and this will put the view into shaded mode finally.
Another way to try this, is to roll the cursor over to another viewport. This will also generate an update event which will correctly place the view into shaded mode. However, as long as you just press the "Shade" button and don't move the mouse over to another viewport, or force a tooltip to cover the view, it will NOT put the view into shaded view - which it should.
I noticed that in 1.7 there are other issues with incorrect updates with palette windows. For example...
1. In the Scene Manager > Options tab > Display Options section, enable "Dockable Database Manager" (=yes).
2. Go to the Database Manager, make sure you have some material icons there.
3. Click the "Volume View" icon in the DB Manager.
4. Right click, and select, say, "Large Icons" from the popup menu.
5. Now right click again, and select "List". The area where the popup menu was, will not update. You have to resize the window or force an update event.
This will not happen if the palette window(s) are not in dockable mode (dockable = no).
-------
WinXP Pro SP2 / AMD 4800 x2 / 4G
Rhino 4 SP3
Maxwell 1.7
Video:
NVIDIA GeForce 7900 GTO / 256M
OpenGL v2.1.2
32bit mode 1600x1200
NVIDIA Forceware v169.21
-------
I've just recently installed 1.7. Found this strange shading issue. Not with rendering, but UI/window/viewport updates. I'm just thinking it might not be Rhino, cuz I didn't have this issue before the 1.7 installation. So here's the scoop.
1. Start Rhino. If you already have Rhino open, close it first, then start it again.
2. Put some objects into the scene. Just basic primitives will do, like sphere, cone, whatever.
3. Press the "Shade" button on the toolbar and select a shading mode. Here's a snapshot of the button:

4. Now, if you just started Rhino fresh, it should be fine. Get out of shading mode. Now press the Shade button again. The active viewport start flashing, just once, every time you press the Shade button, but it doesn't actually go into shading mode UNTIL you move your cursor into another viewport, or until you hover over other buttons and let the tooltip come up. In this particular scenario, my toolbar is at the top, and when I roll over a button, the tooltip will partially cover the view that is trying to go into shaded view. At that point, because of the tooltip came up, the viewport will receive - I guess I can call it "correct" - update event of some sort, and this will put the view into shaded mode finally.
Another way to try this, is to roll the cursor over to another viewport. This will also generate an update event which will correctly place the view into shaded mode. However, as long as you just press the "Shade" button and don't move the mouse over to another viewport, or force a tooltip to cover the view, it will NOT put the view into shaded view - which it should.
I noticed that in 1.7 there are other issues with incorrect updates with palette windows. For example...
1. In the Scene Manager > Options tab > Display Options section, enable "Dockable Database Manager" (=yes).
2. Go to the Database Manager, make sure you have some material icons there.
3. Click the "Volume View" icon in the DB Manager.
4. Right click, and select, say, "Large Icons" from the popup menu.
5. Now right click again, and select "List". The area where the popup menu was, will not update. You have to resize the window or force an update event.
This will not happen if the palette window(s) are not in dockable mode (dockable = no).
-------
WinXP Pro SP2 / AMD 4800 x2 / 4G
Rhino 4 SP3
Maxwell 1.7
Video:
NVIDIA GeForce 7900 GTO / 256M
OpenGL v2.1.2
32bit mode 1600x1200
NVIDIA Forceware v169.21
-------
=LES=