By John Cantu
#263743
I am having trouble making full range motion work. I have a chopper blade I want to show blur. Maybe you can find my error.

I set the object properies to full range motion. I click the setobject initial position and then rotated to blades and hit render and no blur occured. I was thinking it would save the initial blades mesh the blur it circular to the new rotated location but nothing happened.

I then set up a bongo animation rotateing the blade 340 degrees in 10 frames. I click set initial object position at frame 1, slide the bar to frame ten and hit render. When it promps me at the net render I set it to animation and say render frame 9 only. No Blur.

I know its probably just one little thing I am missing but i cant figure it out.
Any help would be appreciated.

JC
By JDHill
#263747
No...unfortunately you're not missing anything - I just took a look and found that I have commented-out two lines of code while testing another way of storing blur positions. So don't waste your time - it is literally impossible that you can make full-range blur work with this bug.

JD
By John Cantu
#263779
ahhh for once its actually not ME!!!! No worries....

edit* Also what is the correct procedure to undo the camera or object blur set initial position button. Yesterday I moved the camera to test the camera blur but after that all my renderings still were keeping the inital camera location and bluring, I eventually just closed and opened te file.

John
By JDHill
#263780
There's a Motion Blur switch on each camera, accessible either in the LCD (small 'MB' toggle-button), or in the Rotary Disc Shutter section of Scene Manager > Camera Settings. For objects, set them to 'None' in object properties, or use the Maxwell_DisableRotationalMotionBlurForAllObjects and Maxewll_DisableLinearBlurForAllObjects commands. There is actually getting to be quite alot of commands in the plugin, if you want to browse around, try another new one: Maxwell_GetCommandList.

Cheers,

JD
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