- Wed Feb 27, 2008 12:17 pm
#262392
Hi all
Maybe someone can help me out here.
In general we model large motor yachts, scale is 1:1 , they range from 60-150meters.
I have made a template with all our standard Maxwell materials, about 38 and a very large cylinder (about 20 kilometers in diameter and 20meters deep in the center) with a slightly curved top, this is to represent the sea with curvature, the sea object has a water/sea material that has a bump map image that is tiled across the 20km . I open this template and import my yacht into this scene I then apply my materials to all objects.
This works fine with some of the more simple models but when we have very complex rhino Runs out of memory and tells me I have to restart the system.
My feeling is that large sea object and its material is taking up a lot the memory and when used with a complex model is just too much for Rhino 4.
IS there any way of making the sea object smaller but still having the illusion that it has a distant horizon?
Just for interest: We have a similar problem when using Flaming render but we use the ground plane instead of the sea object used in Maxwell, our solution for flamingo is save it in Rhino3 format then render in Flamingo through Rhino 3, It seems Rhino4 is a resource hog .
My system:
Windows XP
Duel Quad Core Intel Xeon CPU
E5320 @1.86GHz
1.58GHz 3.25BG of Ram
Physical address Extension
Thanks
ESEA
Maybe someone can help me out here.
In general we model large motor yachts, scale is 1:1 , they range from 60-150meters.
I have made a template with all our standard Maxwell materials, about 38 and a very large cylinder (about 20 kilometers in diameter and 20meters deep in the center) with a slightly curved top, this is to represent the sea with curvature, the sea object has a water/sea material that has a bump map image that is tiled across the 20km . I open this template and import my yacht into this scene I then apply my materials to all objects.
This works fine with some of the more simple models but when we have very complex rhino Runs out of memory and tells me I have to restart the system.
My feeling is that large sea object and its material is taking up a lot the memory and when used with a complex model is just too much for Rhino 4.
IS there any way of making the sea object smaller but still having the illusion that it has a distant horizon?
Just for interest: We have a similar problem when using Flaming render but we use the ground plane instead of the sea object used in Maxwell, our solution for flamingo is save it in Rhino3 format then render in Flamingo through Rhino 3, It seems Rhino4 is a resource hog .
My system:
Windows XP
Duel Quad Core Intel Xeon CPU
E5320 @1.86GHz
1.58GHz 3.25BG of Ram
Physical address Extension
Thanks
ESEA
ESEA (Edwin) Render Dep. Espen Oeino International
Rhino Duel Quad Core Intel Xeon CPU E5320 @1.86GHz 1.58GHz 3.25BG of Ram
Rhino Duel Quad Core Intel Xeon CPU E5320 @1.86GHz 1.58GHz 3.25BG of Ram