#257972
Hi everyone,

I wonder how can I set my MXI file resumable? I did check on render options in MR1.6 before I save my MXI file, but when I load my file in MR1.6 and try to resume render it pop up MXI file not specified to resume render. Where I can set the resume render?
Is it MAX f-stop is 32 in Maxwell no matter I set the number bigger than 32 in Maxwell, it will render base on f32?
What it means WARNING: - Low Priority Enabled? Will these affect the rendering result?
I have P4 3.06GHz 2.00GB of RAM when I render a simple scene light is base on HDRI. There are 17 single ploygons set as invisble emitters 1single ploygon as AGS glass (as a floor) and one single ploygon regular emitter (as a floor too) and one diamond engagement ring (diamond IOR material dispersion is off and Plat IOR material.) 320X240 took me 4hr+ to render. The SL level is 18.39. I wonder is this normal? I'm happy of my rendering result , but the rendering time seems too long.

Thanks!
Tony
User avatar
By Tung Ling Leung
#258249
HI everyone,

I just realize I need to open MXS for resume render.

Tony
By JDHill
#258250
Hi Tony,

Sorry, I missed this thread.

a) MXI/Resume: looks like you figured that out already
b) max fStop: I don't think there's much of a limit to the fStop number from the plugin
c) low priority warning: I don't know why it's a warning, it won't hurt anything
d) render time: we'd probably need to see a picture to know how to optimize

Cheers,

JD
User avatar
By Tung Ling Leung
#258281
Hi everyone,

This is one of my new engagement ring design. The rendering has be enchance by Photoshop.
320 X 240 took 4hrs+ by my P4 3.06GHz 2.00GB of RAM

Any advise to built a new workstation if my budget is $1500-$2000 CAD ( Just CPU, RAM and Video card) and I wonder how much faster compare my 4yrs old P4?

Image

Thanks,
Tony
User avatar
By Tung Ling Leung
#258282
Image

I'm try to post my rendering here. It seems not showing rendering on post. Here is 2nd try

Thanks!
Tony
OutDoor Scenery Question

you said: After you apply the image to the polygo[…]

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