- Thu Dec 13, 2007 5:29 pm
#256095
ok...there will be a new command: Maxwell_CheckFixAndReportBadGeometry, which will print things like this:
(for Almfeldt's model)
* line 189: checking for bad geometry, press CTRL+ALT+SHIFT to exit
* line 190: fixed missing texture-coordinates on 5 objects
* line 191: finished geometry-check, model appears to be ok
* line 192: listing corrections - added texture-coordinates:
* line 193: mesh_object, ID = f8dc0962-4a68-4a79-8a0f-7267a79d830c
* line 194: mesh_object, ID = cfb57b7e-adc3-42a9-ac7e-9edd27a3d3f6
* line 195: mesh_object, ID = 8eb5b279-66e9-413e-8dbc-b9d27d508f3d
* line 196: mesh_object, ID = 1eb3c768-af18-4cd5-840d-41cb79411a0c
* line 197: mesh_object, ID = 0f2c30f1-5300-4e4a-9653-975f7ebfb884
(for J.'s model)
* line 218: checking for bad geometry, press CTRL+ALT+SHIFT to exit
* line 219: finished geometry-check, some errors were detected
* line 220: listing errors - invalid objects:
* line 221: mesh_object, ID = de7bdb2d-3e7f-412b-8dd5-6e303e5b93a8
* line 222: mesh_object, ID = ed8de2c9-9b0f-41fe-9c39-c31f7de7c670
* line 223: mesh_object, ID = f93a5e15-426b-431e-b3a8-6ba12936ff63
* line 224: mesh_object, ID = 12d94161-fd8c-4649-9e40-7264a7c25d3c
* line 224: [ etc. ]
Basically, it works like SelBadObjects on speed. Furthermore, I changed my mind...mesh-export will once again try to fix missing tex-coords and vertex-normals on-the-fly.
JD
Next Limit Team