User avatar
By hyltom
#155731
Dear Pavol,

I really want to congratulate you for the rhinoll's improvement. By fixing almost all the bugs (some was very old), you have done a very good job that we haven't seen here before. I hope your collaboration to the rhinoll plugin will continu and that you will implemented some of our wish soon.
User avatar
By ivox3
#155751
I don't get it, ....are you saying that you have a render that shows us simultaneously the V1 and beta plastic shader?

:roll:
By Thomas Schneider
#155762
i show you the difference between the materials produced by rhinoll beta(right one) and V1.0(left one) in one rendering. to show the confuse between the bsdf layers doesn´t make it necessery to render in different versions of M~R. These different materials are produced by the different Rhinoll plugins. and i show you what happens the difference what happens if i chose the wrong bsdfLayer´s reflectance 0 map.

tom
By Thomas Schneider
#155763
to ivox: please see the other post of this problem some posts above and you will understand

your thomas schneider
By Polyxo
#155847
Exported material and object-names are a great timesaver - no more sequential export to Studio required! I als appreciate the support for named views - allhough something is still screwed up here, (Cameras get exported with totally mismatching focal lenghts at times)

Thank you Pavol, for this update!

Holger
By pelias
#156009
hyltom wrote:I really want to congratulate you for the rhinoll's improvement. By fixing almost all the bugs (some was very old), you have done a very good job that we haven't seen here before. I hope your collaboration to the rhinoll plugin will continu and that you will implemented some of our wish soon.
Thanks for you kind words - I will try to keep doing my best...

Pavol
By pelias
#156010
Thomas Schneider wrote:why is the color map of the rhinoll plastic material still set to the reflectance map of the the second BSDF and not to the first BSDF-Layer?
Unfortunately this is a problem in Maxwell SDK itself and not Rhinoll (support for "old" style materials) so I cannot fix it myself. I am waiting for a new version of SDK ...

Pavol

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