User avatar
By caryjames
#297429
Hi Rober- Yes by "floating" I mean the the diamond would fall out if the model was real. The claws or bezel in this case appear to be holding the diamond in but if you zoom in closely you will see that the diamond is not "held" in place as it would be in a real finished piece of jewellery.

Image


Image

Thanks for the info on Techgems- I will have a look at it again and see if it would be useful to my work.
By ricardo
#297463
You can easily replace the diamonds if you keep the origin point that TechGems creates intact. Just delete the diamonds, place one block in the origin, explode and downscale the diamond. Then use orient on surface, snapping to the points that lie over the surface holes.

It gives an advantege that you can rotate the gems randomly, and not place them aligned as the plugin does.

Another thing: Pay attention to the rendering mesh. If the gems are too close to the settings, when meshed the settings will shrink and overlap them.
By rober
#297466
hello Ricardo,
easily replace 100-200...diamonds every one with manual valutation of diameter? And we aren't talking about the grains 4 or 5 X 100-200-... diamonds...their also intersecting the diamonds....

"If the gems are too close to the settings" I don't understand . puedes decirmelo en español:)?
rober
By ricardo
#297470
You mean each one has a diferent diameter?

Portugês?

Se os furos forem muito justos, mesmo que a perdra não encoste no metal, o 'meshing' vai fazer o furo encolher, podendo bater na pedra.


Do you have the file saved in a version before you drilled the ring? If yes, you can replace the blocks with smaller sized diamonds.
User avatar
By caryjames
#297471
Thanks for that tip Ricardo! I never thought of that

"Another thing: Pay attention to the rendering mesh. If the gems are too close to the settings, when meshed the settings will shrink and overlap them."
By rober
#297506
sorry Ricardo ...ok italiano,español,...but no portugues

I'm confusing :oops: ...I work a time with tests Rhino, Rhinojewell,Maxwell


"You can easily replace the diamonds if you keep the origin point that TechGems creates intact. Just delete the diamonds, place one block in the origin, explode and downscale the diamond. Then use orient on surface, snapping to the points that lie over the surface holes."1-

A-I don't understand why to delete alls positionate stones If I watch the Rhino jewell block I see thath the stone is a little small that
drill solid and hole, there aren't intersecting..!?! The problem I think is with the grains (hundreads) ...their design have an intencionally excess of metal for easily work after...and always intersecting metal

B- before orient I have or no to:
2- transform in mesh
3-create a bloch definition (of one stone )
4-orient in surf ... and with the points of Rhinojewell I replace the stones(hundreads)
I thought that the atencion for escale (opcions= escale and copy no rotation ) ...5%-25% I think in a pavé, of stones no- same -diameter would be laborious but...

C- I don't understand"It gives an advantege that you can rotate the gems randomly, and not place them aligned as the plugin does.I don't need rotate!???

D-How detect in hundreads stones when one "shrink and overlap" after the meshing

Image

Hi Caryjames:

1-I like your MXI-bunch emitter but how big is the panel where to apllied this material emitter?
2 -I will estudy how obtain this plastic,Hyldom's LDR (like hdr but more esily to produce?)
3-reading with atencion ALL ...I understand you said that the color blue is caused of unblocked stones(??!?) Are you sure?
The intersection with metal No influence !My posted images of yesterday with stones "flying" very blue acclarate this(?!)

rober
User avatar
By caryjames
#297514
Hi Ricardo- For the blue stones- I expect that you have two reasons why they are showing up blue- it doesn't have anything to do with blocked or unblocked stones.

1) Your light source has a strong blue component that is causing blue colour to be seen in the metal and stones
2) You may have intersecting geometry- or even contact between the stones and beads/grains

The mxi "dazzler" emitter size depends on you and the scene- typically I keep it pretty small so that the light creates a nice sparkle on the diamonds
Do a search in the goodies section for Hyltom and read his posts- he has posted a bunch of LDR's for free that work really well in conjunction with some other emitters.

To speak for Rober- The path that Rober is discussing is to

1) Array all of your gems and grains but maintain the origin point
2) Boolean difference all of the original diamonds from the grains (and drill holes if necessary)
3) Create a SMALLER diamond/block etc at the original origin
4) Array this new SMALLER diamond just like your first diamond

This way you delete all of the larger diamonds from the claws and grains and then replace the original larger diamond with new SMALLER diamonds that DOES NOT INTERSECT your metal.
By ricardo
#297543
One way to do this, if he still has a version of the file with the block intact, is to replace the blocks.

Create new a block with 2 diamonds. One in the origonal size, to be rendered. The second one, 5% bigger, to be subtracted from the metal.

Looking back to the images, I see sky reflections, what certainly would be a source for the blue cast. It's better to use grayscale maps.
OutDoor Scenery Question

you said: After you apply the image to the polygo[…]

fixed! thank you - customer support! -Ed