Eric,
Thank you for the good insight !
I have seen people on cgtalk that use cinema struggle modelling something that would only require an extrude and some fillets in rhino
http://www.cgtalk.com/showthread.php?t=234348. Im not making fun of this, its just that Rhino and Cinema were made for totally differnt types of modelling.
hmm, that was my experience too. Glad to see I am not alone
Mostly I do new product modeling and visualization (with animation and characters being at the bottom of my list; almost 0%) so maybe Cinema is simply not designed for my type of work then.
The thing I like about cinema is fast hdr,and radiosity rendering. Until now Rhino or Solidworks has not had a decent render function. Flamingo and Photoworks are poor. This is an exciting time though with Maxwell, and Brazil for Rhino. I will probably drop Cinema from my workflow once these are released. It has served me well though once I got used to it. I just don't have time in my project budgets to be exporting files to all kinds of different software in order to get a nice rendering.
ahh, so basically you have been using it as a render engine...
McNeel has made this error and neglected the rendering aspect of Rhino and it has caused many people to desert just for this issue alone (the thought crossed my mind too

)
The reason I have not looked at Rhinoman/Air is that it didn't seem like an offical software with a strong user base to get help from. I thought it was just some guy having fun writing a render plugin for rhino. I like the results I have seen with it, but am just not comfortable with using something that doesn't seem polished or finished if you know what I mean.
Yup, that was exactly my experience too and I gave it a real good shot spending two weeks of my vacation almost full time trying to get up to speed with AIR.
Brian is great person and insanely helpful, but he is doing this part time and the plugin is not very refined, and there is not enough automation. It simply exposes the AIR functions to the user but there is no ergonomic buffer in between.
Just to turn on caustics it requires a chain of events:
a) Make each object receptive to cautics
b) Define object that create caustic
c) Adjust caustic parameters per object (adjust caustic photons, max pixel distance, caustic specular color, refraction color and make sure specular and refarction values add up properly)
d) Create a light that emits photons
e) make objects visible to photons (per object)
f) enable the global caustic option
if any of the above links in the chain are bad the result will be bad and its a pain to troubleshoot (and make it look real... takes a lot of patience and tuning) and you always forget one or two. The interface has no automation (for example if you adjust the caustic parameters of one object It doesn't know to enable automatically the global caustic option and if you forget to do it manually then nothing comes out)
This is something that Maxwell does all behind the scenes automatically and I haven't seen a caustic out of AIR look as good as Maxwell (so it probably requires a lot of science)
I hope Maxwell never alows per object stuff and conflicting / convoluted settings like this.
I have a feeling it will be Brazil and Maxwell that I use in the future. That is if Brazil has similar render times to Cinema. Cinema gives a great quality vs speed ratio. Which im sure is similar to Air
Yes, Brazil and Maxwell are the best things that happened in Rhino for a while. Brazil is a top grade engine and with the McNeel team fully behind the plugin the integration wil be as good as Flamingo or even beter.
These are great times for the Rhino platform
-