- Thu Sep 08, 2005 6:59 pm
#60095
This seems to work fine (at least for the simple scenes I tested) in the next Rhinoll beta. Please report if there are occasions where this behavior percists; once thorough / rigorous / public beta-testing is started.Olivier Geoffroy wrote:Hello there
Here one I have seen over and over again :
When move, scale, rotate an emitter, it creates a phantom one that appears in the scene data when rendering.
Ie : you have only one emiter in the scene, you move it, you render, it says 2 emiters in the scene data. Move it again, and it will go to 3.
Occasionally it seems to create overexposure.
"Only the happy can escape the labyrinth, but only those who escape are happy"