User avatar
By Thomas An.
#53462
Max,

You should be able to use the plugin with the Rhino eval.
User avatar
By Micha
#53465
Hi Max,

we hope to get a new plugin in the next days or weeks from the user Znouza, if you like test this too. :wink:
User avatar
By Maximus3D
#53765
Well freakin' sweet it works! :D and geez it's easy and userfriendly too in Rhino, i for one like the it. And so far i haven't experienced any crashes or problems, it's just smooth! i don't get it what people complain so much about on the Rhino plugin.

I got a rendering coming up in 5 hours from now, it just gotta chew a bit more on this one then it's ready to be posted :) so far it looks quite good hehe (yet again it's a piece i did for another speedmodeling competition last night).

/ Max
User avatar
By Maximus3D
#53949
Hehe o yeah! :P Rhino is soo sweet when doing booleans, i sat up last night, the whole night and booleaned just about everything i could put my hands on :D

And i'm surprised how well it actually works with Maxwell, i had no idea it's this smooth to use. Sure it has some oddities here and there which could be solved but nothing major that ruins the workflow or anything like that :)

You're definately right Frances, i'm all Rhinocerated now :oops: heh..

A few more hours calculating and i'll post my first rendering using the Rhino plugin, keep an eye out for it ;)

/ Max
User avatar
By Micha
#54013
The most problem for the users are texturing (projection types and tiling), but Znouza will try to find a way. Rhino is very good for design construction, but rendering and visualisation was a long time simple only, but in the future we see some high lights. :)

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