- Sun Jul 24, 2005 2:34 pm
#49063
Hi,
I was hoping someone could give me advice on lighting.
I am an architectural student and a major use of my renders is to demonstrate the sense of space and light which I will have in my buildings.
The recommendation seems to be using a single emmitter to light my renders (i use hdr as well) ,however I have to mess around making the size of the surface bigger to create enough light, its not very precise.
If I want a realistic effect of lighting in a room doesn't that mean I should have a filament, inside a glass bulb? I can hardly claim to be demonstrating a realistic interpretation of the space otherwise.... But this will make my render times huge!
Is there anyway around this? Are there any threads on a similar topic?
Thanks
Mark
I was hoping someone could give me advice on lighting.
I am an architectural student and a major use of my renders is to demonstrate the sense of space and light which I will have in my buildings.
The recommendation seems to be using a single emmitter to light my renders (i use hdr as well) ,however I have to mess around making the size of the surface bigger to create enough light, its not very precise.
If I want a realistic effect of lighting in a room doesn't that mean I should have a filament, inside a glass bulb? I can hardly claim to be demonstrating a realistic interpretation of the space otherwise.... But this will make my render times huge!
Is there anyway around this? Are there any threads on a similar topic?
Thanks
Mark