User avatar
By Micha
#39572
Hi,

today I have tested the bump option. I think it could be a little bit more, but I'm happy to see the bump with GI. This was not possible in AIR.

Image

and a detail
Image
User avatar
By Thomas An.
#39578
Hi Micha,

That bump looks nice 8) ... good texture you have !

One thing to note is that Maxwell doesn't have true displacement yet (although the bump looks very good).

From what I've heard, true-displacement is on the works.
User avatar
By Micha
#39627
Thomas,

Thank you, now I have tested the diffuse with factor 1000 and I get much more bump (and the ground catch much more light from the low sun). The plastic dosn't allow to use the full range, 100 is not 100%. Good to know.

I'm very curious on the real displacement. I can not imagine, how it will work, because the whole fine polygonmesh must stay in the memory. In Renderman it is only a bucket. I have thought, it is inpossible. Could be great for my ground texture (is a place here in the near of my town on the River).

full bump factor 1000
Image
By Siegfried Kircheis
#39647
The downloaded file is in Max format with bitmaps, but how to convert the UVW from Max into Rhino ?
User avatar
By Micha
#39653
The man is a polgonmesh and if I apply the separate texture in the diffuse material again, than it match. Very simple, no extra work.
By Siegfried Kircheis
#39994
It seems that the UVW is being set in advance, but how to check certain model in rhino ti make sure I map correctly ?
User avatar
By Micha
#40060
Siegfried Kircheis wrote:It seems that the UVW is being set in advance, but how to check certain model in rhino ti make sure I map correctly ?
I'm not sure, what you mean. In the case of the man model it was very simple. If you apply the texture to the polgonmesh, than it match.
User avatar
By Fernando Tella
#40676
It has been made by unwrap UVW map by the lowpolygon3d guys, i think. No need to put a UVW map.
Just import the mesh, get the material of the selected object, change it by a maxwell diffuse an assign the same map in it. Done. (Well, this applies to 3dsmax which is the one I use).
User avatar
By Micha
#40680
It was realy simple here: I import the lowpolgon mesh and assign the texture. I think, this 3D people are realy good professional products. :)
OutDoor Scenery Question

you said: After you apply the image to the polygo[…]

fixed! thank you - customer support! -Ed