User avatar
By iker
#38528
Can you post a scene with the problem?
User avatar
By Thomas An.
#38565
Are you using any block instances ?
User avatar
By Thomas An.
#39822
heyix01 (Ralf),

Can't see your images bit, I understand what you mean, I think (and this is likely a wishlist item).

When adjusting the basic properties you would like Rhinoll to automatically interpret it as a Plastic shader or so. Right ?
Also, how do you think Rhinoll should interpret the transparency option ?
(There is a Rhinoll equivalent for the other settings but not for transparency... should it be ignored ?)

Image
User avatar
By Micha
#39882
A bump without bump parameter is not so good, I would like if the transparency slider control the bump - 100 % = 1000 MW.
User avatar
By Thomas An.
#39911
Micha wrote:A bump without bump parameter is not so good, I would like if the transparency slider control the bump - 100 % = 1000 MW.
Somehow, that doesn't sound right :lol:
(A transparency slider that controls bump ? ... not too ergonomic :) )
User avatar
By Micha
#40182
Thomas An. wrote:
Micha wrote:A bump without bump parameter is not so good, I would like if the transparency slider control the bump - 100 % = 1000 MW.
Somehow, that doesn't sound right :lol:
(A transparency slider that controls bump ? ... not too ergonomic :) )
This is true, but a transparency button makes no sense for metals. So, we can only disable it or?
OutDoor Scenery Question

you said: After you apply the image to the polygo[…]

fixed! thank you - customer support! -Ed