- Thu Oct 22, 2009 9:41 pm
#312663
i've searched the forum for a while now but haven't found an answer that explicitly applies to my problem. I am trying to model a rock wall , but the displacement does not wrap around the corners. Here's my first attempt (sorry for the low res).
After some searching I found a suggestion to fillet the edges of my object (the original was just a polysurface block).
And this is what i get upon render:
The vertical edges seem ok, and the short top edge, but what's going on with the long top edge? What can i do to fix this?
BTW, my block is 2' x 2' x 10', w/ a 2" radius fillet, and I have Box projection selected under Rhino texture mapping.
Thanks!
After some searching I found a suggestion to fillet the edges of my object (the original was just a polysurface block).
And this is what i get upon render:
The vertical edges seem ok, and the short top edge, but what's going on with the long top edge? What can i do to fix this?
BTW, my block is 2' x 2' x 10', w/ a 2" radius fillet, and I have Box projection selected under Rhino texture mapping.
Thanks!
SU 8 Pro
Rhino 4.0 SR9
MR 2.6.1
Rhino 4.0 SR9
MR 2.6.1