- Fri May 15, 2009 5:44 pm
#298539
Probably the best way to deal with it is to do what kami said, increase the mesh resolution. Your mention of converting from NURBS to mesh indicates to me that you may be misunderstanding how to do this; what you would want to do is:
1. select the object
2. go to Object Properties > Object
3. under Render Mesh Settings, check Custom Mesh and click Adjust...
4. use one of Rhino's 2 mesh-parameter UIs (adjust the params, or click Simple Controls and use a slider) to adjust the density of the render mesh
So you will continue to work in NURBS, but you will adjust the render mesh that's created from your surfaces. Please pardon if you already knew this, I don't mean to be obvious, but it's very possible that as a newer Rhino user you might have no idea about this particular corner of the application. Alternatively, you may wish to explode the object, or just to extract some specific surfaces, and map them individually; that decision depends on the particular piece you're working on. In the case of the countertop you showed, I would probably forego box mapping (as noted in the post kami linked, the use of Real Scale implies the use of box mapping) altogether and just use surface mapping.
As far as McNeel 'working on it', I'm sure they are, but as insinuated in the previous post, there was no concept of texture mapping in Rhino at all until V4, so it's still a very young part of the application, and it's not the easiest thing to deal with either, due to Rhino's NURBS nature; mesh modelers have a much easier time of this since there is no need for a separate 'render mesh'.
Next Limit Team