- Fri Oct 17, 2008 10:46 pm
#282785
JD-
I've converted a nurbs cylinder object to a mesh within Rhino...when viewed in Rhino the quad segments are pretty uniform -- they look square.
When I export that same mesh object thru the plugin and open in Studio the quads on the length of the cylinder are now elongated and have become rectangular. I'm having a material issue when I apply a material to these longer elongated segments on an object.
Is there a way to keep the quads on an object more uniform. I've tried making the mesh "denser" but that eats up my computers' resources quickly leading to a Rhino shutdown.
Suggestions much appreciated.
jvm
I've converted a nurbs cylinder object to a mesh within Rhino...when viewed in Rhino the quad segments are pretty uniform -- they look square.
When I export that same mesh object thru the plugin and open in Studio the quads on the length of the cylinder are now elongated and have become rectangular. I'm having a material issue when I apply a material to these longer elongated segments on an object.
Is there a way to keep the quads on an object more uniform. I've tried making the mesh "denser" but that eats up my computers' resources quickly leading to a Rhino shutdown.
Suggestions much appreciated.
jvm