By kami
#281324
Hi

I got a problem with the texturing of an object (see attachement)
the lower one shows, how it should be and is modelled, the upper one is done by a displacement map (tif, 32bit). Sadly I can't bring rhino to preview the displacement map in the viewport, perhaps because of the 32bit texture.

http://www.pictureupload.de/originals/p ... nement.jpg

i tried using realscale or box mapping with a 1m/1m/1m cube, which turned out the same. the object itself (the displaced part) is an extruded curve.
Is this my mistake, or what can I do to avoid this? the hard way would be to split the object ...

Cheers,
kami


edit: I checked again: the texture is just 16bit. I switched it now to jpg for the preview in rhino. I've played around with the mapping a little more. Turns out, it works just fine if I reset it to box mapping. But every time it reloads the file, the texture is rotated back.
By JDHill
#281346
I'm not exactly sure what you're seeing there, but I would use Real Scale here. Not necessarily because I am after an absolute scale, but because it will probably work most the consistently...

- delete all explicit Rhino texture mappings, switch back to 'default'
- assign the material (if not already assigned)
- set all the maps in this material to use Channel 0 (hint: hold down CTRL+SHIFT to adjust them all at once)
- select the object and go to the Maxwell page in Object Properties
- adjust the x/y/z rotation to obtain the correct texture-orientation

Let me know if that helps - I also put together a little Real Scale tutorial here: http://think.maxwellrender.com/maxwell_ ... e-134.html
By kami
#281399
I usually tend to use realscale as well, but couldn't understand why it didn't work fine this time. But I completely forgot about the x/y/z rotation! Having set all these values to 90 works fine now. Thanks, kami
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