- Sat Jun 28, 2008 11:33 am
#274255
I thought I would do a little benchmark scene to test the newly integrated geometry instancing functionality inside the Maxwell 1.7
plugin. For those who have not tried it yet: It works with Rhino Block objects and interprets them as just one one mesh object at render time, regardless of their count.
Setting up the scene was still quite tricky. Thousands of Instances don't need a lot of memory when the scene is idle. Selecting loads of block elements however eats up all available memory (and takes forever). View mainpulation got VERY slow too. These were pure Rhino issues, things did not change as I removed all plugin data.
As also the °Polycount° command made Windows run out of memory (2Gigs) I calculated the scene specs manually and its "theoretical poly-count:
9Rhinos*14Rhinos*20Rhinos = 2520 Rhinos
2520 Rhinos*48936Triangles= 123.318.720 total Triangles
Sending to Maxwell went smooth, the calculation started as quickly as one would expect with just one object in scene.
While this rendering of course everything but a beauty and still could need some clearing up it is remarkable how well the new release also deals with Subsurface-Scattering on hundreds of objects. I let it run
overnight on my Core2Duo 2.16 Laptop - nothing fancy.
Holger


plugin. For those who have not tried it yet: It works with Rhino Block objects and interprets them as just one one mesh object at render time, regardless of their count.
Setting up the scene was still quite tricky. Thousands of Instances don't need a lot of memory when the scene is idle. Selecting loads of block elements however eats up all available memory (and takes forever). View mainpulation got VERY slow too. These were pure Rhino issues, things did not change as I removed all plugin data.
As also the °Polycount° command made Windows run out of memory (2Gigs) I calculated the scene specs manually and its "theoretical poly-count:
9Rhinos*14Rhinos*20Rhinos = 2520 Rhinos
2520 Rhinos*48936Triangles= 123.318.720 total Triangles
Sending to Maxwell went smooth, the calculation started as quickly as one would expect with just one object in scene.
While this rendering of course everything but a beauty and still could need some clearing up it is remarkable how well the new release also deals with Subsurface-Scattering on hundreds of objects. I let it run
overnight on my Core2Duo 2.16 Laptop - nothing fancy.
Holger

