- Fri May 16, 2008 12:31 pm
#269575
Hi Adam,
No, it should work - it does here. Simplest example:
- draw cube
- create Material
- assign a texture to Refl. 0
- set the texture to use Channel 1
- copy the BSDF
- in the new BSDF, switch the texture to Channel 2
- in Rhino Object Properties > Texture Mapping, add two Box projectors
- scale each of the two projector boxes differently
- render
The first BSDF should be using projection 1 and the other should be using projection 2 - do you find that this isn't the case?
Thanks,
JD
No, it should work - it does here. Simplest example:
- draw cube
- create Material
- assign a texture to Refl. 0
- set the texture to use Channel 1
- copy the BSDF
- in the new BSDF, switch the texture to Channel 2
- in Rhino Object Properties > Texture Mapping, add two Box projectors
- scale each of the two projector boxes differently
- render
The first BSDF should be using projection 1 and the other should be using projection 2 - do you find that this isn't the case?
Thanks,
JD
Next Limit Team