By John Cantu
#260492
I was chugging along when all of a sudden Maxwell just stopped rendering and gave me the "Maxwell: ExportScene returned: False" message. What box did I accidently check.

Also latley my maxwell renders are not rendering what the rhino viewport shows instead Maxwell renders a previous view\rendering. I can even hide/show objects, re-export meshes and it still renders the same view over and over again. How can I fix this?

I am running all the latest updates on vista 64

Cheers
-John Cantu
By JDHill
#260496
You've probably got some bad geometry - when an MXS isn't written due to an error, but there already exists an MXS at the same path, you'll see the old copy being rendered - that's likely why it seems like it's rendering previous views. Usually, if there's a problem, you should look in the plugin's Log Viewer to see if it has any more details about why.

You can also give this plugin a try...it has one command: SelBadObjectsEx which might be able to identify and possibly fix some of your bad objects.

JD
By John Cantu
#260503
Yup, one of my faucets was stopping it from rendering, wierd considering its the same geometry as the other faucets in my scene. The horrible part was selbadobjects and badobjectsex didnt find it so i had to render and wait and see if it rendered the view i had, if it didnt i would have to hide some objects until finally the only object left was the bad faucet....boy did that suck.

All good now, Thanks JD!
By JDHill
#260509
That's no fun, but if that plugin can't find the problem then it's one that I haven't yet classified. If you feel like sending me this faucet, I'd like to take a look to figure out what it is about the geometry that's not working. Also, when I am trying to find problems like that, I can generally find them in just a minute or two...rather than rendering/hiding like you say, I instead: open the log viewer, select a number of objects, and then use the RenderSelectedObjects version of the export MXS command (it's on the right-click of the write MXS toolbar button). If the export goes ok, I just hit Hide - since the objects that just exported ok are still selected- then select some more objects, and export again. When it fails, you should have a good idea about where the bad object is - for me it generally takes only a few rounds to narrow it down.
By John Cantu
#260741
hmm why didnt I think of that. I purged the faucet but will try to find the corrupt one to send.

On another note can you undo the "purge unusded materials" command? I went to do that and the wierd thing is it purged all my materials, even the used ones. I only had one object shown and thats the material it didn't purge. Does Rhinoll see materials on hidden objects as unused?

-JC
By JDHill
#260745
No, you can't undo removing of materials, and it's a reported bug that it will remove materials on hidden objects, and also on blocks. I've already found where that was going wrong, and it won't happen in the future.
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