By bjorn.syse
#210548
Micha wrote:american commercial upgrade: 245 dollar

european commercial upgrade: 295 euro and with tax 350,-
on this site: http://www.rhino3d.com/sales.htm ...

...I see the same figures, $295 or 295 euro. What's that tax? VAT for importing from outside the EU you mean?
User avatar
By acquiesse
#210854
Hi,

Just to return to topic for a moment...

If there is animation, does that mean there is motion blur?
By richardfollett
#258122
Question for Curt.
Once I have created all my jpegs in Rhino, I need to string them together to form a movie much like yours, what is the easiest and cheapest way to do this. I tried movie maker and camtasia but they seem limited to 1 second between each frame which is no good for 24fps. ?

Thanks

Rich
User avatar
By polynurb
#258161
Hi Richard,
I´m not Curt... but I think I can help you out anyway.

For your inital frames I would recommend not to use .jpg format (compression), but something straight like .BMP or .tga

then you can use this nice mini programm:

http://sourceforge.net/projects/bmpseq

it`s call BMPtoAVI, and does exactly that. without compression.

Actually the amount of frames you render determine the speed of your animation; 15FPS is the lower end for fluent motion.

If you need further compression/fileformats try VirtualDub plus FFdshow;
all freeware/GPL

http://www.virtualdub.org/

http://www.free-codecs.com/download/FFDShow.htm

Virtual dub is really powerfull, and you can also import single frame sequences; should work with .jpg as well!

cheers,

Daniel
By sfawehinmi
#258948
Quick question. Does maxwell Render plugin for Rhino work with animations created with BONGO. Ive rendered test animations in maxwell made with the animation plugin in Rhino.

http://www.youtube.com/watch?v=YlXHi31QW6o

but these animations involve only movement of the camera.

Ive created actual animations of geometry using Bongo and i;m wondering if it is possible to render these animations with the Maxwell for Rhino plugin, as i did the camera animation.
User avatar
By ivox3
#258949
sfawehinmi wrote:Quick question. Does maxwell Render plugin for Rhino work with animations created with BONGO. Ive rendered test animations in maxwell made with the animation plugin in Rhino.

http://www.youtube.com/watch?v=YlXHi31QW6o

but these animations involve only movement of the camera.

Ive created actual animations of geometry using Bongo and i;m wondering if it is possible to render these animations with the Maxwell for Rhino plugin, as i did the camera animation.
Short answer: no

...but I'm sure JD can elaborate that a little further. :)


** I took a look at those animations and I have a few questions if you don't mind ? FPS? and what kind of machine ? ...thanks. btw: nice efforts there. ;)
User avatar
By polynurb
#258950
It is actually just a small "incompatibility"..

Just tried again as I hoped that the last SR for Bongo changed something....

Rhino tries to save the frame out of it`s internal renderwindow.
so it can name the frame correctly while saving.

"-saveRenderWindowAs"

and since maxwell has no window within Rhino, it stops sending the frames to the renderer after the first one.

But to be honest, Bongo is an odd piece of software, I hope they come up with something totally new in V5.
User avatar
By ivox3
#258951
I / We know ... we tried it early on and know about the -renderSaveAs situation. I think JD mentioned something a little while back about maybe getting beyond that now with changes within Rhino itself.
User avatar
By polynurb
#258952
Nice thing about Rhino is the script, also some Bongo commands are "scriptable"; (I am not good at it however)
I think it should be possible to make a routine
(using BongoSetSliderPosition)
which simply exports all the .mxs from the bongo timeline one by one and adds a "n+1" filename suffix for that output.
By JDHill
#258953
Hi sfawehinmi,

As the others indicated, the answer is currently 'no'. Underneath, it is technically due to the fact that Bongo needs the plugin to have things it doesn't (can't) have, namely, the 'render window' that polynurb referred to. If it simply called 'Render', and continued to the next frame when the current render plugin (i.e. Maxwell) returned 'success' (as AnimationTools does), it would work - but as polynurb points out, 'success' isn't good enough for Bongo - it wants to try to save an image too. Technically, Rhino and Bongo assume that the renderer doesn't write to a file, but directly into a screen buffer, contained in a render window - that window is assumed to have a function which saves the buffer to the specified file. As you know, Maxwell doesn't work this way - MXCL runs in an entirely different process (in Windows, that means it might as well be on another planet), and progressively writes the image to a file directly - specifying a certain file can only be done pre-emptively, before MXCL has been started. There is, in fact, specific code in the plugin which listens for Bongo commands and explicitly prevents the plugin from reacting - if this wasn't done, you would experience a really wonderful thing: a couple hundred mxcl.exe processes in your Task Manager, along with a necessary forced re-boot.

All of this is not to say that it's a closed door...I have talked to McNeel people about it, and hopefully we'll get something worked out soon, whether it comes from my end or theirs. Truthfully though, there is another factor - despite being a McNeel product, Bongo is a 3rd-party application (which I do not own), and as such I have never been able to justify putting it on top-priority (I've sometimes asked myself why the question seems to be 'why doesn't Maxwell support Bongo', when it is really no different to ask the opposite). As such, time devoted to Bongo support is time taken away from improving the plugin for Rhino users who bought Maxwell and expect support for their software. In this way, AnimationTools support was a must, since it is something that every Rhino owner has paid for, and it has been supported as well as possible from the beginning.

There were some changes in SR2 which I hoped would help, but unfortunately, they weren't exactly the right thing. In the long run, I want it to work - it's just a matter of time and coordination to make that happen.

Cheers,

JD
By sfawehinmi
#258965
Thanks JD. Very thorough explaination. Perhaps it might be something we might aniticipate in the future.


ivox-
yeah they were just test runs. As you can see they are all still rather grainy. The FPS varied in each render, The longest... which was the black car... was about 20 FPS. everything was less. From 10 up. I used a Dell 2.6 Ghz quad core machine with 2g of Ram. At work we have a training room with 8 of these machine... A potential render farm if we decide to get more licenses.. right now we have only 3.
render engines and Maxwell

well I don't think AI will remain like it is now. […]

Help with swimming pool water

Hi Andreas " I would say the above "fake[…]